Yet they will only send one delivery of food and cause some of my population to starve. The Builder’s Hut is 3×2, the Distribution Post is this weird 5×3 with two corners knocked off, and the Drop-Off Point is a 2×2. They have an abundance of Grilled potatoes in "Yukon Farms". Timberborn All Building Shapes and Sizes Guide Timberborn All Building Shapes and Sizes Guide. We’re also working with our community on the official Timberborn Wiki. For the bugs, we’ve got an in-game crash reporting tool and there’s a public bug tracker with upvoting functionality. They have storage space in "Pine's Fall". We’re also keeping an eye on forums even though we can’t respond to every single suggestion, we read them all. Earlier we mentioned that inadequate sunlight could be why your solar lights are not working, but dirty. On the contrary, it will show no light if it is defective. The high Discrtict limits are set high (300). You can check during the nighttime by covering the sensor with your hand or cloth, and if it brings to light, it is working perfectly fine. I've checked that the path is clear and connected. But going from "Yukon Farms" to "Pine's Fall" the bevers will send one trade route in the morning of food (mainly grilled potatoes), and then just stop sending them food. Going from "Pine's Fall" to "Yukon Farms" There isn't a problem with logs, planks, or gears. I have distribution posts in each as well as drop-off posts. I have two districts, one named "Pine's Fall" with most of my population, the other named "Yukon Farms" with all of my food production. Each district acts as a new city, so you don’t have to worry about the resources.I have a similar problem. So if one of the district dies it doesn’t affect other districts. The situation of neighboring districts do not affect other districts.
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