In turn, Mojang took specific steps to encourage modding, and on the Minecraft forums, discussions of mods adding everything from airships to ogres were developed and contributed to by the community. Part of the reason for the presence of numerous mods, even in early versions of the game, was as a consequence of both the lack of structure of the base game, which served primarily as a platform for many people rather than a game in and of itself, as well as the ease with which the code could be accessed and modified. Some of the earliest mods on the scene was Thaumcraft 2, which added an entire system of magic to a game which lacked it at the time, and a recipe book mod which helped guide new players through the as-yet-undocumented options for crafting in the game. ![]() Mods, or modifications made to a game in order to add content or otherwise shift the experience of playing, have been a staple of Minecraft since version 1.4. While there have been distinct benefits which the overall community has been able to draw from, the increased visibility, for instance, causing the movement of Minecraft from an internet phenomenon into popular culture, there have also been serious costs for the people involved, in particular the opensource modding community. Development of Minecraft under Mojang, the game’s original parent company, was developed through version 1.7.10, with the game’s current PC iteration on version 1.13.2. ![]() This is, however, more a recent development in the game’s accessibility and marketing, rather than a long-standing trend in the broader community. Minecraft, following a massive uptick in overall popularity following its acquisition by Microsoft - related in no small part to its expanded cross-platform compatibility - is regarded by many as a game first and foremost for children.
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